Recent talk of the film Avater (2009) has brought up an interesting moral question I've been tossing around for a while now. What are the moral implications of digital simulation games involving death? While video games have, in the past, been linked to youth violence--and vice versa--I am wondering about he morality of the games themselves.
As computer generated imagery becomes more and more lifelike, I wonder at what point it becomes immoral to kill it. How does destroying my opponent's civilization in Age of Empires (an excellent, if dated, computer real-time strategy game) compare to the sack of Rome in 492 A.D.?
As a History major I am sensitive to the fact that one one level even asking this question is an affront to the people who lived through that event, but still, the question nags. I also realize that Artificial Intelligence may be far from a reality, but intelligence is not necessary for basic rights. Animals, and even plants, are granted rights--or at least their life is has value, if only Utilitarian in nature--so why not the unreal?
I am far from believing we have to worry about simulating beings revolting against their masters dwelling in the land of reality, but I think the morality of simulation, in concept, bears further inquiry.