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More Virtual Reality Ethics



Once again the new virtual reality world called Second Life ignites a flurry of ethical quandaries. Patrick Davidson's talk at Ignite (http://ignite.oreilly.com/2009/12/patrick-davison-and-the-plight-of-the-digital-chickens.html) about virtual chicken farming raises some interesting issues relating to virtual property ownership and anonymous social interactions. The main thrust of his talk, however, is that different people perceive the function of virtual spaces differently, and this difference in perception leads to conflict.

When dealing with digital ethics, it is important to keep in mind the different ways of perceiving digital reality. To some it is a new way of being, to others it is merely a tool, to others still it is just a game. When conflicts of digital ethics arise, it is often the case, but rarely noticed, that the conflict stems from a fundamentally different view of digital reality.

1 comment:

  1. Hilarious talk. I like your take on the source of conflict being the various differences of understanding of the nature of digital reality. Some just want more memory space to play and so kill the leeching chickens. Others want to live a life approximate to the analogue world and raise more chickens.

    I wonder what Socrates would say about the good (digital) life?

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